Q2 2025
Q2 2025
Additions to GWI Gaming in Q2 2025 include:
The addition of 65+ respondents in France, Germany, Italy, and Spain
The tracking of Royal Match, Marvel Rivals, and Black Myth: Wukong
A new question asking what websites people learn about gaming from
A refresh to our gaming behavior data points, where we have added:
Whether people upload or livestream their own gameplay to video sharing platforms (e.g. YouTube, Twitch)
Whether respondents participate in in-person gaming events (e.g. conventions, expos)
Updates to our gaming frustrations datapoint, where we have added:
Matches/rounds feel too long
Takes too long to complete/progress
During our standard data checks, we noticed changes in how some options were selected in a few questions with longer answer lists. After investigating, we found that these lists weren’t always fully visible on respondents’ screens unless they scrolled down.
This display issue has been resolved and was isolated to Q2 2025 and hasn’t impacted any past waves and won’t impact any future waves of GWI Sports.
What does this mean for GWI Gaming Q2 2025?
To ensure the quality of Q2 2025 data, we ran additional checks on questions that may have been impacted. These checks didn’t give us full confidence in the results for the Esports Watching Frequency question so we’ve decided not to publish Q2 2025 data for this question. The data will return next wave (Q4 2025).